
Keeping the gameplay simple was also important because I’m not a programmer. In 2015, the concept for Sally Face came back to me and I thought it would work well as an adventure game instead of a cartoon. I had enough experience by then and needed the creative outlet. With an unsure fate, I decided to start my own side project. Arguing caused two of our members to leave. A couple years after releasing our first game and still struggling to make money, the team hit a rough patch.
Sally face game cryotatic free#
We worked on projects in our free time, after work hours. So the concept sat in my head for the next few years.Īfter college, I formed a small indie team with some friends, called Wither Studios.

I tried to get some friends together to animate it but that quickly fell apart. Soon after, I had various rough sketches and ideas for a cartoon surrounding this character. This drawing was the origin of Sally Face. It involved everything I love: storytelling, art, music, creativity, interactive worlds…Īround 2007, during my college years, an odd dream I had inspired a creepy sketch. It was almost an immediate spark – making games was perfect for me. I didn’t really know what to do with all these interests of mine and it wasn’t until after high school that game development came up as an option. Plagued with horrible night terrors and strange encounters throughout my youth, I’ve always found myself drawn to darker subjects and the paranormal. Living in a haunted house was another big element that molded me. I also taught myself guitar when I was 16. I began drawing at a young age, with a strong interest in characters and storytelling. These things were big artistic influences on me. I grew up loving metal, video games, and cartoons of the 90s.

This is a personal story of how I got where I am today. The road leading to Sally Face was long and challenging but it changed my life forever. Once the dream of becoming a game developer formed in my head, I didn’t let go until I attained it.
